Bone and Muscle Layer
Thesis: Bones, Muscles, Fat, and Skin
Currently in process, will complete summer 2014 for the Savannah College of Art and Design
For my thesis, I am building a muscle system in Autodesk Maya, without using Maya Muscle or any software plug-in. I am making use of the existing tools of polygonal modeling, softbodies, and nCloth, and using them in creative ways to make a muscle system that any student or amateur can build at home.
The final product will be a tutorial and demonstration, so check back here this summer to read the paper.
If anyone has advice, or if anyone would like to be a beta-tester, I would love to hear from you.